Eventually players will stumble into a room with Vex-like portals on the wall. The pathway to get to the part where you need to fight enemies and bosses can be tricky. Use scout rifles and snipers to hit each of the bosses in the head until all three are dead. With the Public Event started, you'll want to find and take down three specific named enemies - Urzok, Aspect of Hate; Grevis, Aspect of Darkness; and Ta'Aurc, Aspect of War. There is no complicated mechanics here, but it is challenging.
Keep moving forward, jumping around a pillar and landing on the corner brick. The Whisper secret mission Whisper of the Worm Taken Public Event Wait for a Taken Blight public event in the Lost Oasis sector of Io. The second wave should be: 4-6-7-3-1. Somewhat of a remake of the famed Black Spindle quest from the original Destiny, the mission is accessed through specific steps in a seemingly ordinary activity. It looks like its power level will be quite high as well. You can fly into the Heroic Mode of The Whisper from your menu.
Hopefully, Bungie brings these types of missions back in the when Forsaken launches this fall. You'll also want to be chaining supers as much as possible while doing all you can to revive teammates. Ignore all the portals until you reach the very end of the right wall. Starting the Quest for the Whisper of the Worm In order to trigger the quest, players must go to the Lost Oasis section of Io and wait for a Taken Blight public event to trigger. Walk the path until you reach the end, turn left and look up.
It starts with the mother of all Destiny jumping sections. Complete it to get the weapon's Catalyst. Ignore the Taken Vandals shooting at you only kill them out if you feel seriously threatened. It's worth noting there are small caves on the first floor of these rooms if you're looking for a brief respite. Check the various caves and crevices. It has an Arc Singe modifier and that element will change each week. It's an evolution of the original Destiny's Black Spindle and Black Hammer , and like its predecessor, you'll need to clear an obscure and challenging mission to obtain it.
Look to your right and start moving on the right wall. The second and final room has three bosses to take down. Those who've explored more thoroughly have noticed the appearance of glowing Oracles next to the Vex gate tucked away in the mission. A completion of this Quest rewards the player with the. Keep looking and climbing up until you jump between the big crack in the wall. When you have picked up the quest, unlocking Whisper of the Worm requires a number of specific steps.
The whispers on Io have grown louder. Clear them out and continue forward. Even better, hitting three precision shots in a row will refill the magazine for free, generating its own ammo until you start missing shots. After the blocks, look left and jump across the canyon to the cliff face with the spheres on it. After that, just rinse and repeat. Timing now becomes very important. For a power, Legend of Acrius or a different shotgun can be great for the first rooms, but will need to be swapped for a longer range weapon in the end.
Skip this if you took the shortcut, otherwise look for grassy patches on the grey slabs on the rock walls. Henry Stenhouse serves an eternal punishment as the Associate Editor of AllGamers. The quest can be triggered during any in. The first Guardian through should deal with those as a matter of priority. The first wave of oracles should be shot in this order where far left is 1, and far right is 7 : 1-3-5.
The Whisper of the Worm is the next-closest thing to a Black Spindle in Destiny 2, and it is just as difficult to get as the original. Completing the Final Room The main goal of the final room is to split the attention between clearing enemy units and dealing damage to the bosses that spawn. Run forward along the wall and turn left into the white hallway. That meant you could only even attempt the mission once every hour or so, or even every few hours if you had bad luck. Hard Light allows Guardians to adapt to the situation and work on lowering the shields of the enemies by matching the damage type. Complete 'The Whisper' with the following weekly modifiers to build this ship.
Players will have 20 minutes to navigate the maze and defeat the enemies at the end. With a clear path to a boss, focus all your effort on taking it down. Secret Quest: The Whisper The first thing to note is that The Whisper has a 20-minute time limit. The puzzle by Destiny player Teawrex. You can go all the way through the Lost Sector as normal, or you can use a shortcut from the start recommended for obvious reasons using the nearby rock as a launchpad to jump up to the ledge, which will be on your right. The Whisper is a secret quest found on.
Look far out and down to see the opening in front of you. Make sure to jump at the bottom of the fall to avoid death. This exotic shotgun has an intrinsic perk called Repulsor Force, which means the weapon emits a powerful impulse that pushes enemies away, suppresses their abilities, and makes them more vulnerable to Void damage. Avoid them and enter the next area, which has you jumping from ledge to ledge, avoid Taken rifts which will push you and a couple of nasty snipers trying to end your run to glory. Hopefully more quests like this will be present in the when Forsaken launches this fall.